I take up to four out of the capital and get them started. I don't take all my settlers out of one city, either. (I load a map, save, then run my units around for around twenty turns to see if I want to play on that map or not-keep in mind this is mainly because as a fairly novice player I want as many advantages as possible.) I won't play a map if there isn't enough good conditions to build at least ten cities before I have to start clearing jungle or swamp land, and even in those cases I usually build cities all the way around the jungle or swamp to get it into my territory, then clear it later after I get to the middle ages, and then build cities to fill in the gaps. I always try to make sure my capital has plenty of food sources for quicker growth. Sometimes I build a granary, sometimes not, depends on how fertile the land is. Most of the time I've tried playing for culture, although part of the reason I've been so lousy at Civ III was because I didn't truly understand all the win conditions and I'm still working on the trade thing and what to research and what not to research, etc.
#Freeciv workers how to#
I pretty much taught myself how to play Civ II years and years ago and I developed a system for branching out quickly which has always worked for me.
![freeciv workers freeciv workers](https://www.opensourceforu.com/wp-content/uploads/2012/06/FreeCol.jpg)
I won't say this is the most sound advice ever, I don't know. You've asked a serious question, but to answer it fully, or at least, more intelligently, requires some more information.Ĭould you post a screen shot of the starting location you are looking at? Note that I favor the granary, but that is not how I usually play, so don't use that as a firm guide!Īs I write this I sense that my tone could be taken as heckling and belittling your question. I don't pretend to know the answer to the general question, though I favor the granary since it can help build more settlers faster (less food needed to grow back after the settler is birthed). Overall, I think the answer to your question is:ĭifficulty level, map size, land mass type, number of opponents and barbarian settings, in addition to the initial tiles visible, all factor into the decision.Īre the settler or granary the only two first builds to consider? What about happiness concerns? When the French take two border cities somehow, then take another two inland cities, his AI just forms a defensive line, not bothering to strike back.I'm not an expert on this, since I don't build a lot of granaries. Two units, a barracks, and city walls in every city, instead of the two barracks and 5-10 units he needs. He instead decides to see what the AI does to his precious plan. He practically has the game won, and can literally have it won by 1 AD. continue to expand, while building up the central citiesīy 1740 BC, he has Explosives and Engineers are connecting his cities with railroads. build Michelangelo to allow city growthġ0. develop Explosives (engineers!) to compensate for the Pyramidsĩ. expand to defensible border zones, fill in the inland ('moyo') laterĨ. meet approaching settlers with diplomats, convert the city as soon as it is built (cost: below 50, 5. build supply routes as the empire growsĤ. keep cities to size 3 or 4 to avoid having to build improvementsģ.
![freeciv workers freeciv workers](http://blog.idrsolutions.com/wp-content/uploads/2014/08/Free-Civ.png)
The plan is practically failsafe, once you survive the initial stage. But if I have a city in a certain terrain configuration, and the enemy has the same thing, same population and worker distribution and everything, then both cities should take exactly the same amount of time to build a warrior unit. Or that the enemy makes more optimal choices such as deciding to build farms first, or expanding as fast as it can, if that was the optimal strategy. Higher difficulty levels would mean the enemy has greater starting resources and you have fewer. I'm outperformed from the very start by every single AI civ even on the easiest difficulty and when I have a perfect start location and settle on my first turn.Īnd when I said earlier about Deep Blue, I didn't mean that I expect the game to actually have good enough AI to beat the human player. The cheating AI makes it simply unplayable for me. By save-scum I mean I shut down the program and start it again, loading my save file, to get a new result)
![freeciv workers freeciv workers](https://uploads.mudspike.com/optimized/3X/b/b/bb2c55678fe5f558cb0c5fd75d498b76b41ab10f_2_1024x564.jpg)
(And yes I understand that the game seems to save RNG results. The AI clearly not only cheats on production, but on combat rolls as well. And then an enemy regular warrior will wander over and slay one of my full-health regular warriors on save-scum after save-scum. I'll attack with warrior after warrior (all regulars), save-scumming to get the best possible outcome, just to kill a single non-fortified enemy regular warrior. Yeah, I also noticed that it seems like the combat mechanics are funky.